Valorant 2.09 Patch - New Copy Mode
Riot Games has shared the new 2.09 patch notes for the popular tactical FPS game Valorant. The patch notes contain important balance changes and an overview of a new mode, Copy mode.
The developers, who focused on Valorant 's new update 2.09 patch notes for a more stable and balanced game, also made a few studies to fix minor bugs. Patch 2.09, which will also see some champion balancing , also provides settings for the Breeze map, which was included in the game last week, making the map suitable for the professional arena. A new Copy mode was also included in the game with the patch . Logically inspired by League of Legends' "One for All" mode, the Copy came to Valorant for a short time, according to the statements made, and will remain in the game for approximately 2 weeks from its release. from belowYou can view general information about Valorant 2.09 patch .
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► Valorant's New Game Mode 'Copy' Coming Soon
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Valorant 2.09 Patch Notes and Details
With patch 2.09 , Valorant 's final map , Breeze , has been made ready for professional play in small but effective details. We're already excited for the strategies to come on Breeze. You can view the important details of the patch notes below;
♦ Agent Updates
viper- Poison (Passive): Decay effect applied when passing through Viper's smoke or Venom Screen decreased:
50 → 30
♦ Map Updates
Breeze
- The gaps above the wooden doors in Central and the metal doors in Zone A have been sealed.
- Improved the collision of player models in different locations.
♦ System Updates
- Added tactical break feature to custom games in tournament mode.
- Each team can take two tactical time-outs per match.
- Tactical breaks last 60 seconds.
- During tactical time-outs, all player movements in the game are blocked during the time-out.
- The standard Match Timer Pause option can be used to take a break on technical matters. - Fixed the visual synchronization of bullet trace and bullet hit effect for observers.
- Adjusted the minimap icons of abilities placed on the map for Observers to appear in the colors of the team they belong to.
- Adjusted the player names to appear in the colors of the team they belong to in the player ammunition UI.
- Increased the gap between the End of Game Phase and Pause Match Timer options to prevent accidental pressing in custom games .
- Improved the feel of roping up in high latency situations.
- Performance improvements have been made to the user interface in matches.
♦ General Bugs Fixed
agents
- Placed agent abilities will appear in team colors for scouts.
- Fixed a bug where Astra's Starcloud was slightly incorrectly positioned when fully spawned.
- Fixed a bug where shells hitting the wings of Sova's Owl Drone would appear in the wrong positions.
- Fixed a bug where the damage icons of some agents' abilities were displayed incorrectly in death notifications.
- Fixed a bug where Killjoy's Nanoswarm would suddenly stop sounding if killed immediately after use.
- Fixed a bug where Skye's Trackers were not showing how many enemies they had affected in the combat report.
- Omen can no longer drop Spike or his weapons while casting Out of the Shadows.
- Fixed a bug where Killjoy's Alarm Bot would trigger glowing VFX while invisible.
Game Systems
- Fixed a bug that allowed weapons to instantly reload by pressing the orb button continuously.
- Fixed a bug that caused the sound to drop by 5 dB.
Weaponry
- Fixed a rare bug that caused snow effects to appear in first person in gunfights.
Breeze Map
- Openings in different parts of the map have been closed.
- Fixed a bug where players could trap themselves in Breeze (or Ascent) between Sage's wall and mechanical doors.
Competitive Mode
- Fixed a bug where players' leaderboard rank would not appear in the Division Rank Badge.
- Fixed a bug that caused the previous tier point threshold to appear on the leaderboard.
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