Gamers have been complaining about Valorant's Operator since the closed beta , and Riot Games really didn't seem to have taken it all that way, even after the game's official release.
Many players find the Operator a bit too powerful for a game like Valorant , especially at the higher tiers . Even the popular Twitch streamer Shroud stated that the Operator has no place in the game.
Shroud even goes on to give his own unique suggestions to the problem, one of which is to increase the cost of the Operator so that it can be made much more valuable and "risky" to use.
Ask VALORANT, and we shall respond! This week we're answering whether the Operator is OP, what's up with footsteps, and why we're choosing timed rollouts vs all at once. Click to read all about it: https://t.co/qELyxBSSVN pic.twitter.com/dH3TrhokuO
— VALORANT (@PlayVALORANT) August 27, 2020
In a recent tweet, the developers talked about how they approached the Operator issue and linked details of their review to the latest Ask Valorant #6 blog post.
Valorant game designer Nicholas "Nickwu" Smith said in the post:
“We think the Operator isn't 'very OP', but we believe this sometimes comes from a lack of personal representation to the weapon. A huge amount of team coordination to respond effectively to an Operator. We're exploring many ways to help refine the experience, but the Operator needs to be strong. and we believe it should encourage a team to enter thoughtfully into a space the game can be in."
So empowering the Operator is not in the goal of Valorant developers.
However, making the Operator weaker than he is will make him the same as the Marshal but a worse and more expensive version.