The best Apex Legends weapons, weapon attachments, armors and much more are covered in our article in detail as a guide for beginners and those who want to get started.
Weapons are the primary method of dealing damage in Apex Legends . In Battle Royale , Apex enters the arena without any weapons equipped, and upon landing must have weapons from an appropriate loot source. A maximum of two firearms can be carried, regardless of the game mode. A weapon's effectiveness and firepower can be increased through add-ons that can help stabilize the weapon, change iron sights, or unlock new fire modes. All weapons are divided into seven categories.
Apex Legends Weapons
1) Assault Rifles – AR (Assault Rifles)
HAVOC
- Fire mode: Auto
- Ammo type: Energy
- Ignition delay: 0.5 seconds
- Head damage: 32
- Body damage: 18
- Attachments: Optics, magazine, Hop-Up
- 25 rounds capacity per magazine
- Highest mag capacity and fastest bullet travel speed of any assault rifle
- Strong, hard-to-control recoil pattern that affects the weapon's effectiveness at long range
VK-47 Flatline
- Fire mode: Auto, single
- Ammo type: Heavy
- Head damage: 33
- Body damage: 19
- Attachments: Optics, magazine, stock attachments
- 20 rounds capacity per unplugged magazine
- Poor long range performance
- Slow bullet speed
Hemlock Burst AR
- Fire mode: Burst, single
- Ammo type: Heavy
- Head damage: 35
- Body damage: 20
- Attachments: Optics, magazine, barrel, stock attachments
- 18 rounds capacity per unplugged magazine
- Fastest single shot speed in the game
- Body damage in burst mode: 54, head: 72
R-301 Carbine
- Fire mode: Auto, single
- Ammo type: Light
- Head damage: 25
- Body damage: 14
- Attachments: Optics, magazine, barrel, stock attachments
- 18 rounds capacity per unplugged magazine
- Fast projectile movement speed, third highest in its class
- Vertical and artificial recoil
2) Sub Machine Guns – SMG (Sub machine guns)
Alternator
- Fire mode: Auto
- Ammo type: Light
- Head damage: 24
- Body damage: 16
- Attachments: Optics, stock, magazine, barrel attachments
- 16 rounds capacity per unplugged magazine
- Recoil is easy to control
- Lower DPS compared to other SMGs due to slower fire rate
Prowler BurstPDW
- Fire mode: Burst, auto
- Ammo type: Heavy
- Head damage: 23
- Body damage: 15
- Attachments: Optics, stock, magazine, Hop – Up attachments
- 20 rounds capacity per unplugged magazine
- Body damage in burst mode: 70, head: 105
- High DPS
- Largest magazine size of all SMGs
- Poor long range performance
R-99 SMG
- Fire mode: Auto
- Ammo type: Light
- Head damage: 17
- Body damage: 11
- Attachments: Barrel, optics, stock, magazine attachments
- 18 rounds capacity per unplugged magazine
- High damage per second
- Highest rate of fire of all weapons
- high recoil
- Lowest damage per shot of any weapon
Volt SMG
- Fire mode: Auto
- Ammo type: Energy
- Head damage: 23
- Body damage: 15
- Attachments: Optics, barrel, stock attachments
- Highest projectile velocity of all SMGs
- Great performance at close range
3) Light Machine Guns - LMG (Light machine guns)
Devotion LMG
- Fire mode: Auto
- Ammo type: Energy
- Head damage: 32
- Body damage: 16
- Add-ons: Barrel, optic, stock, Hop-Up add-ons
- 44 rounds per magazine
- Fastest bullet speed in the game
- Strong recoil
M600 Spitfire
- Fire mode: Auto
- Ammo type: Heavy
- Head damage: 36
- Body damage: 18
- Attachments: Barrel, sight, magazine, stock attachments
- 35 rounds capacity per unplugged magazine
- High damage per shot
- Low rate of fire compared to other automatic weapons
L-STAR EMG
- Fire mode: Auto
- Ammo type: Energy
- Head damage: 36
- Body damage: 18
- Attachments: Optical, standard stock
- 35 rounds capacity per unplugged magazine
- Overheat mechanics allow use without reloading when fired in bursts.
- High recoil without barrel stabilizer compatibility
- Doesn't have a magazine
4) Sniper Rifles (Sniper weapons)
G7 Scout
- Fire mode: Single
- Ammo type: Light
- Head damage: 60
- Body damage: 34
- Attachments: Barrel, optics, stock, magazine attachments
- 10 rounds capacity per unplugged magazine
- Fast enough rate of fire to compete with automatic weapons
- Long enough bullet distance to compete with snipers
30-30 Repeaters
- Fire mode: Single
- Ammo type: Heavy
- Head damage: 74
- Body damage: 42
- Plugins: Optical, stock plugins
- Strong mid range
- low recoil
- Sufficient rate of fire
- slow reload
Triple Take
- Fire mode: Single
- Ammo type: Energy
- Head damage: 138
- Body damage: 69
- Attachments: Optical
- 5 rounds capacity per magazine
- High damage
- Fast bullet speed
- Damage divided by 3 bullets
Insect Bow
- Fire mode: Single
- Ammo type: Arrow
- Head damage: 31
- Body damage: 25
- Plugins: Optical, Hop – Up plugins
- Does not require reloading as it has no magazine
- Can equip two Hop-Ups at the same time
- There is no magazine size, so it requires the use of the corresponding ammo initially.
5) Sniper (Snipers)
Charge Rifle
- Fire mode: Single
- Ammo type: Sniper
- Head damage: 116
- Body damage: 90
- Charging time: 1.25 seconds
- Attachments: Optics, Sniper stock
- Longest range of any weapon
- Uses 2 ammo per shot
- Unlike other sniper rifles, shots do not pierce enemies
Longbow DMR
- Fire mode: Single
- Ammo type: Sniper
- Head damage: 118
- Body damage: 55
- Attachments: Barrel, optics, sniper stock
- 5 rounds capacity per unplugged magazine
- good rate of fire
- Bullets pierce through enemies, allowing you to hit multiple targets in one shot.
- It has the highest ammo capacity of any sniper.
- Low DPS
- Slow bullet speed
Kraber
- Fire mode: Single
- Ammo type: Sniper
- Head damage: 435
- Body damage: 116
- Comes with 12 bullets
- Highest damage per bullet in the game
- Uses special ammo and optics that take up no inventory space
- Slow weapon animations. This includes firing, reloading, reloading
- Slowest bullet velocity and strongest bullet drop of all sniper rifles
- Only 8 reserve ammo or 2 reloads are available per Kraber, forcing a weapon change after you've exhausted them all
sentinel
- Fire mode: Single
- Ammo type: Sniper
- Head damage: 140
- Body damage: 70
- Attachments: Optical, Sniper stock
- High damage per shot
- High projectile velocity
6) Shotgun (Pumpguns)
EVA-8 Auto
- Fire mode: Auto
- Ammo type: Shotgun
- Head damage: 99
- Body damage: 63
- Attachments: Optics, barrel
- 8 rounds per magazine
- rapid rate of fire
- Good damage with auto fire mode
- Poor performance at range
mastiff
- Fire mode: Single
- Ammo type: Shotgun
- Head damage: 112
- Body damage: 88
- Animation between shots can obstruct vision
- Slow reload time
Mozambique
- Fire mode: Auto
- Ammo type: Shotgun
- Head damage: 69
- Body damage: 45
- Attachments: Barrel, optics,
- 3 rounds per magazine
- good rate of fire
- Can be purchased for free in Arena modes
- Very slow projectile speed
- Low DPS
peacekeeper
- Fire mode: Single
- Ammo type: Shotgun
- Head damage: 121
- Body damage: 99
- Attachments: Barrel, optics
- 6 rounds per magazine
- high recoil
- Long reload time
7) Pistol (Pistols)
RE-45 Auto
- Fire mode: Auto
- Ammo type: Light
- Head damage: 18
- Body damage: 12
- Attachments: Barrel, optics, magazine, Hop – Up
- 15 rounds capacity per unplugged magazine
- Controllable and predictable recoil
- Low damage per shot
- Low DPS
- Low damage per clip
P2020
- Fire mode: Single
- Ammo type: Light
- Head damage: 27
- Body damage: 18
- Attachments: optics, magazine attachments
- 10 rounds capacity per unplugged magazine
- Very low recoil
- Very fast reload
- Can be purchased for free in Arena modes
- Slow bullet speed
- Small magazine capacity
wingman
- Fire mode: Single
- Ammo type: Heavy
- Head damage: 97
- Body damage: 45
- Attachments: Optical, Hop-Up, magazine attachments
- 4 rounds capacity per unplugged magazine
- Very high damage per shot
- Good performance in all ranges
- high recoil
- slow firing rate
- Slow bullet speed
- Low DPS
- Small magazine capacity
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