Riot has expanded the Hextech Addons mechanics in TFT Set 6.5 with over 80 new buffs added to the Neon Nights mid-set update . Launched with TFT Set 6: Devices and Inventions , the Hextech Add-ons system was a hit and a hit among gamers for the variety of options it offers.
Overall, 87 new Hextech Addons are available in TFT Set 6.5. Some of the enhancements were inspired by features from previous sets, such as the Draconic-style Golden Egg and Tiny Titans of the Galaxies (known at the time as Middle Legends). Radiant items also return with a new ammo addon, while some pre-existing addons like Weakspot have been reworked to increase variety.
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► TFT Devices and Inventions Card: Set 6.5 Rewards
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The TFT mid-set update will includeover 20 new units, three new champion features , 80 new buffs. It will also include a new card, minor legends, arenas, and Project Abyssia as a new legendary minor legend. In addition to all this, Arcane's Silco will be joining the mix as a new unit.
STAGE 1 - SILVER
Hextech | Hextech Bonus |
---|---|
Archangel's Compassion I | After using their abilities, your units gain ability power equal to 15% of their maximum mana. |
Rear Seat I | Units that start the battle in the first 2 rows from behind gain 25% attack speed. |
War Mage I | Units that start the battle in the first 2 rows from the front gain 30 ability power. |
Cybernetic Enhancements I | Champions with an item gain 150 health and 10 attack damage. |
Shredder I | Your units' attacks deal bonus magic damage equal to 2% of the target's maximum Health. |
Electrocharge I | Deals 90 magic damage to enemies near critically struck units. (1 second cooldown) |
Irresistible Attraction | Casanova champions take 25% less damage. You win a Leona. |
guards I | Grants 125 health shields to adjacent allies for 8 seconds at the start of combat. |
Luden's Echo I | When your units cast spells and deal ability damage, the first target hit and an enemy nearby take 150 bonus magic damage. |
Meditation I | Units without items regenerate 3 Mana per second. |
Second Chance I | Heals units for 50% of their missing health 10 seconds after combat begins. |
Heart of the Enterprise | 1 more daredevil is added to your team. You gain one Rek'sai. |
Treasure I | You gain 1 blue and 1 gray loot orb. |
Triple Power I | Your 3 gold units gain 233 Health, 13 starting Mana, and 33% Attack Speed. |
STAGE 2 - GOLD
Hextech | Hextech Bonus |
---|---|
Archangel's Compassion II | After using abilities, units gain ability power equivalent to 25% of their maximum mana. |
Rear Seat II | Units that start the battle in the first 2 rows from behind gain 35% attack speed. |
War Mage II | Units that start the battle in the first 2 rows from the front gain 45 ability power. |
Component Draw | You will randomly gain 3 component items. |
Cybernetic Enhancements II | Champions with an item gain 250 health and 45 attack damage. |
Hextech Crest | You gain a Hextech Emblem and Nocturne. |
Shredder II | Deals bonus magic damage equal to 3% of the target's maximum health. |
Electrocharge II | Critically struck units deal 150 magic damage to nearby enemies. |
Golden Gifts I | You gain 1 gold and 1 loot orb. |
Jeweled Lotus | Magic damage and true damage dealt by units can critically strike. |
Guards II | Grants 225 shields to adjacent allies for 8 seconds at the start of combat. |
Luden's Echo II | When your units deal and deal Ability damage, the first target hit and a nearby enemy take 225 bonus magic damage. |
Meditation II | Unitems regenerate 7 mana per second. |
Second Chance II | Restores 75% of units' missing health 10 seconds after combat begins. |
Treasure II | Get 1 blue and 2 gray loot orbs. |
Triple Power II | Your 3-gold units gain 333 health, 23 starting mana, and 33% attack speed. |
Weak Point II | Ignores up to 40% of the armor of their units' attack targets and reduces their healing effects by 50% for 5 seconds. |
STAGE 3 - PLATINUM
Hextech | Hextech Bonus |
---|---|
Archangel's Compassion III | After using their abilities, your units gain Ability Power equal to 35% of their maximum Mana. |
Rear seat III | Units that start the battle in the first 2 rows from behind gain 50% attack speed. |
War Mage III | Units that start the battle in the first 2 rows from the front gain 60 ability power. |
Cybernetic Enhancements III | Champions with an item gain 350 health and 60 attack damage. |
Shredder III | Your units' attacks deal bonus magic damage equal to 4% of the target's maximum Health. |
Electrocharge III | When your units receive a critical attack, they deal 200 magic damage to nearby enemies. (1 second cooldown) |
Golden Gifts II | Get 2 gold loot orbs. |
Luden's Echo III | When your units deal and deal Ability damage, the first target hit and a nearby enemy take 300 bonus magic damage. |
Meditation III | Your unfurnished units regenerate 7 Mana per second. |
Second Chance III | Restores 80% of units' missing health 10 seconds after combat begins. |
Treasure III | Get 3 blue loot and 2 gray loot orbs. |
Triple Power III | Your 3-gold units gain 433 Health, 33 Mana, and 53% Attack Speed. |
Emerald Veil | Your units are immune to crowd control effects for the first 10 seconds of combat. |
Weak Point III | Your units' attacks ignore 60% of the target's Armor and reduce healing received by 50% for 5 seconds. |
TFT Set 6.5 will arrive on Wednesday, February 16, along with patch 12.4.
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