Valorant 3.0 Patch Notes On Live Servers

Valorant 3.0 Patch Notes On Live Servers
Valorant's biggest update has released 3.0 patch notes. All updates are included in the article, including changes to the agent's ability cost, hit effect accuracy, new agent KAY/O and Chapter 3 Battle Pass rewards, and the Year 1 Event Battle Pass.

The Valorant 3.0 patch notes made their way to live servers today as one of the most important updates in the history of the game, and it literally changes everything. Almost every agent has undergone changes in the cost of their abilities, and a few weapons have been tweaked for their ' hit effect accuracy '. One of the innovations we most expected to see in the new patch was the inclusion of KAY/O, the deadly robot that can suppress enemy abilities and force players to rely on pure weapon dexterity . The ' Account Level System ', which the Valorant community has been waiting to develop for a long time, has been made more fair with patch 3.0 .

Valorant 3.0 All Patch Notes 

FOXNGAME

Valorant developers have made adjustments to almost every agent's skill set in the 3.0 patch notes , and overall all agents' skill costs have been increased. Signature abilities will now have a minimum stack of abilities per turn; In the past, loads from each round were piling up. Charges gained from cooldown will now always be temporary. Everyone will regain their sight faster during the passing phase of all blinding bombs.

♦ Agent Updates


ASTRA

  • Nova Strike (Q): Cooldown increased: 12 → 25
  • Gravity Area (C): Cooldown increased: 12 → 25
  • Stars/Astral Traveler (X)
    Stars will now stop activating when placed in the purchase phase.
    Astra can now see Spike's location if he's on the Attacker side if he's an Astral Passenger.
    Undo cooldown increased: 8 → 15
    Number of stacks given to signature ability decreased: 2 → 1
    - Stars cost decreased: 200 → 150

BREACH

  • Dazzling (Q)
    Total stacks decreased: 3 → 2
    Cost increased: 200 → 250
    Rate of fire decreased: 2500 → 2000
  • Fault Line (E)
    Full charge time decreased: 1.5 → 1 second
    Width increased: 600 → 750
    Ability cooldown decreased: 1.3 → 1
    Concussion duration increased: 3 → 3.5
    After casting the ability release time decreased: 1 → 0.7
    Cooldown increased: 35 → 40
  • Aftershock (C)
    Now explodes three times, each blast dealing a flat 60 damage. There is a time of 0.6 seconds between explosions.
    Explosion radius increased: 260 → 300
    Decreased release time after using the ability: 1.1 → 0.9 seconds
    Cost increased: 100 → 200
  • Earthquake (X)
    Width of all explosions increased to 2300. In the past, only the width of the last explosion was 2300.

BRIMSTONE

  • Incendiary (Q): Cost increased: 200 → 250

CYPHER

  • Neuron Thief (X): Required ult points decreased: 7 → 6

JETT

  • Lighten (Q): Cost increased: 100 → 150
  • With the Wind (E): No longer breaks Cypher's Booby Traps.
  • Cloud of Smoke (C): Cost increased: 100 → 200
  • Sharp Storm (X): Required ult points increased: 6 → 7

KILLJOY

  • Alert bot (Q): Increased cooldown after pickup: 7 → 20
  • Turret (E): Increased cooldown after takedown: 10 → 20

OMEN

  • Paranoia (Q): Cost decreased: 400 → 300
  • Shroud of Darkness (E)
    Signature ability stack reduced: 2 → 1
    Omen now has to purchase his second smoke for 100 credits.
    Cooldown increased: 35 → 40
  • Hidden Step (C): Cost increased: 100 → 150

PHOENIX

  • Falso (Q): Cost increased: 200 → 250

RAZE

  • Model Update: Fine adjustments were made on the model.
  • Bombot (C): Cost increased: 200 → 400
  • Breathtaking (X): Required ult points increased: 7 → 8

REYNA

  • Evil Eye (C): Cost increased from 200 → 250

SAGE

  • Slow Orb (Q): Cost increased from 100 → 200
  • Barrier Orb (C): Cost increased from 300 → 400
  • Resurrection (X): Required ult points increased 7 → 8

SKYE

  • On Hunt (Q)
    Sight radius increased: 1750 → 2250
    Max concussion duration increased: 3 → 4
    Cost increased: 200 → 250
  • Guidance Light (E)
    Stack count decreased: 3 → 2
    Stakes now refresh after 40 second cooldown.
    Skye will no longer need to re-equip the ability to blind.
    Guide Light's bird will now be able to pass through tighter corners in free flight and respond better to steering.
    Sound attenuation ratio decreased when used: 3250 → 1250
    Charge cost increased: 100 → 250

SOVA

  • Shock Arrow (Q): Cost increased from 100 → 150
  • Exploration Arrow (E): Cooldown increased: 35 → 40
  • Owl Drone (C): Cost Increased 300 → 400
  • Hunter's Fury (X): Required ult points increased: 7 → 8

VIPER

  • Acid Pool (C)
    Effect duration decreased: 8 → 6.5
    Viper's Acid Pool outline will form faster, ensuring it will be lethal to enemies standing in the pool for the duration of the effect.
    - Cost increased from 100 → 200

TIRED

  • Blind Spot (Q): Cost increased from 200 → 250
  • Çatkapı (E): Cooldown increased from 35 → 40

♦ Weapon Updates


One of the issues that has been on the agenda of Valorant since the first day of its release is running and shooting. The developers, who have not done any work on this subject before, aim to slow down a running player to make more accurate shots, even when they are not trying to stop, thanks to the update they call ' hit effect accuracy ' in the 3.0 patch notes . So when you run and shoot at an opponent, if a bullet hits you, you will feel a momentary slowdown.

All Weapons

  • Changed the effect of being hit by bullets: 75% slowness → 72.5% slowness
  • Weapon dead zones changed: 30% → 27.5%
    "Dead zone" refers to the movement speed at which the player loses accuracy in Valorant.

All Rifles

  • Changed walking inaccuracy: 1.3 → 2.0
  • For running, this value is still 5.

All Heavy Weapons

  • Changed walking inaccuracy: 0.5 → 2.4
  • For running, this value is still 6.

All Light Machinery

  • Run inaccuracy changed: 2.0 → 2.5
  • Changed walking inaccuracy: 0.3 → 1.0

CLASSIC

  • Changed walking accuracy: 0.25 → 0.84
  • Run inaccuracy changed: 1.5 → 2.1

FRENZY

  • Cost decreased: 500 → 450
  • Changed walking accuracy: 0.25 → 0.8
  • Run inaccuracy changed: 1.0 → 2.0

GHOST

  • Changed walking inaccuracy: 0.25 → 0.92
  • Run inaccuracy changed: 1.85 → 2.3

SHERIFF

  • Changed walking inaccuracy: 0.25 → 1.2
  • Run inaccuracy changed: 2.0 → 3.0

JUDGE

  • Cost increased: 1600 → 1850
  • Damage reduction at 10 meters changed: 13 per pellet → 10 per pellet
  • Damage reduction at 15 meters changed: 10 per pellet → 7 per pellet

BULLDOG

  • Increased rate of fire when not zoomed in (full auto mode): 9.15 rounds per second → 9.5 rounds per second
  • Cost decreased: 2100 → 2050

SHORTY

  • Cost decreased: 200 → 150

STINGER

  • Cost decreased: 1100 → 950

BUCKY

  • Cost decreased: 900 → 850

MARSHAL

  • Cost decreased: 1000 → 950

ARES

  • Cost decreased: 1600 → 1550

OPERATOR

  • Cost decreased: 5000 → 4700

♦ Competition Updates


Matching accuracy was another consideration in the Valorant Chapter 3 Part 1 update. In general, players could not progress after a certain level in the rank system and were stuck, so to speak. The developers have listened to the inconveniences and now if your skills improve, your account will reflect this development correctly on your rank. It will play an important role in individual performances to improve matchmaking in the Immortality and Radiant tiers.

  • In matches where the scores are close to each other, the rate of gaining/losing rank points will be less.
  • Climbing (or falling) ranks will be much more consistent as we've tweaked our rank point curves.
  • Level distribution has been adjusted.
  • Placements have been increased up to Diamond 1.

♦ Performance and Social Updates


  • Thanks to multithreading arrangements, the calculations for traversing surfaces have been improved.
  • Improved threading performance of different cores for distributed tasks.
  • Improved camera calculations.
  • Improved ambient sounds on all maps.
  • General improvements to all ability animations.
  • Added information cards that grow when hovering over the social panel.
  • You will now be able to invite players to your group with their Riot Account Name in private matches.

♦ New Gameplay Technology


  • Your scores will appear in a different frame on the death notifications screen, making them more prominent.

FOXNGAME

  • Score assists will also appear on the left side of death notifications.

FOXNGAME

  • In death notifications, you will see the assists you made yourself in a different frame.

FOXNGAME

  • When players on both teams are killed while using their second life or after being resurrected, their respective ultimate abilities will also appear in their death notification.

FOXNGAME

FOXNGAME

  • Added different colors to death notifications, in case the scores show the same team color next to each other.

FOXNGAME

♦ Lap Rewind Feature


  • This feature returns the game to the beginning of a previous round, allowing you to play the round again from that moment.
  • To turn on the feature, you must go to the "Settings" tab while you are installing a custom game and set the tournament mode setting to "On".
  • Moderators can use the rollback feature.
  • Added setting to turn external reticle lines on and off!
  • Adjusted assist timings and thresholds for assists received via ability, ensuring consistency between different agent abilities.

♦ Bug Updates


  • Players blocked by Sage's Barrier Orb when respawn will now break the wall to avoid getting inside map items.
  • Fixed an issue where Skye's Trackers were visible on the minimap even though they were invisible to the enemy.
  • Fixed an issue where Viper's ult would not appear in the team UI even though Viper's Lair is in play.
  • Fixed a bug that allowed Cypher's Hidden Camera ability to be placed correctly inside the map in Icebox Medium.
  • Fixed a bug that prevented Reyna from re-purchasing her Absolute ability when the purchase menu was opened or closed during the same purchase phase.
  • Fixed a bug where canceling Sova while preparing to fire an arrow with Hunter's Fury would not play the ability's release animation when picking up a weapon, ability, or Spike.
  • Fixed a bug that prevented the second charge from being purchased when Cypher's Booby Trap/Cyber ​​Cage ability or Killjoy's Nanoswarm was acquired during the purchase phase.

Valorant Episode 3 Battle Pass


Coming in the Valorant 3.0 patch , Chapter 3, Episode 1 introduces a new Battle Pass that offers 50 tiers of rewards including weapon skins, weapon charms, sprays, icons, banners and more . If you want to have this Battle Pass with a total price of 1000 VP at a more affordable price and to securely access all the rewards to be given in the new Battle Pass , you can purchase 11% discounted Valorant VP on our site . If you have any questions during or after shopping, you can get help from our expert Live Support Team.

As it is known, Valorant first anniversary celebrations still continue. As part of the celebration , Riot Games included the 1st Year Event Pass with patch 3.0 . Unlike the Normal Battle Pass, the Event Pass , which you can access for free, will be active until the 3.01 patch notes . In addition, the current account level of each player is added to the game permanently. You will earn a certain amount of levels retroactively for all games you played prior to the Valorant 3.0 patch notes . All future Chapters in Chapter 3 are listed below as estimated dates.

  • Valorant Part 3 Part 1 | 22 June – 24 August
  • Valorant Part 3 Part 2 | 24 August – 19 October
  • Valorant Chapter 3 Part 3 | 19 October – 11 January 

Click to buy discounted Valorant VP!

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